Hammer Coin

HMR · BEP-20 · BNB Smart Chain

Earn it in the game. Buy it in USDT.

Hammer Coin is the token of the Hammer game. Supply is fixed at 24 crore. There is no mint. Players earn HMR before the public can buy it. When the market opens, the pair is HMR/USDT and the price is 0.025.

24 croreFixed supply. 24,00,00,000 HMR.
6 croreEarned by playing, the largest share.
$750,000Raised across three USDT rounds.
0.025Public price, and the pool price.

The strategy

The order is the product. The game comes first, so the first holders have played. The sales come second, at three rising USDT prices. The market opens at the same price as the public round, so the pool does not undercut the buyers.

01

Game first

The Hammer game is how HMR is handed out. Missions, tournaments, referrals, and the first 10,000 players share 6 crore.

02

Then three sales

Seed at 0.005, pre-sale at 0.0125, public at 0.025 USDT. Together they sell 4.8 crore HMR and raise $750,000.

03

One market price

PancakeSwap opens an HMR/USDT pool. 150,000 USDT pairs with 60 lakh HMR. That division is 0.025.

04

Unlock slowly

Team tokens wait a year. Airdrop claims release 20% first. Most of every round stays locked on a schedule.

How the token works

HMR is a BEP-20 token with 18 decimals. The contract does not mint more. You either earn it, or you buy it in a round. Spending it happens inside the game and, later, in votes.

What it is for

  1. Play. Missions, matches, and tournaments pay HMR.
  2. Trade items. Skins, upgrades, and power-ups on the in-game market.
  3. Stake. Lock HMR for bonus rewards and VIP access. Emissions run for 36 months and decline over time.
  4. Vote. Holders vote on updates, features, and treasury proposals once governance opens.

How a player receives it

  1. Register a wallet in the game. MetaMask or Trust Wallet on BNB Smart Chain.
  2. Play. Points build from missions, wins, the leaderboard, and invites.
  3. Connect the same wallet and claim. The player pays the network fee, in BNB.
  4. 20% of the claim can move that day. The other 80% vests over 3 months.

One wallet per verified account. A minimum amount of play is required. The top earners can be reviewed by hand.

Where the 24 crore sits

Every token is allocated on day one. Nothing extra can be created. Percentages are of 24,00,00,000 HMR.

  • Game airdrop and play-to-earn25%6 crore
  • Three sale rounds20%4.8 crore
  • Liquidity15%3.6 crore
  • Ecosystem and development15%3.6 crore
  • Team and advisors10%2.4 crore
  • Staking rewards10%2.4 crore
  • Treasury5%1.2 crore

Inside the 6 crore airdrop

Earned byShare of supplyHMR
Missions, matches, tournaments, leaderboards18%4.32 crore
Inviting other players4%96 lakh
Community tasks2%48 lakh
First 10,000 registered players1%24 lakh

The three sales

Prices are in USDT. Each line multiplies cleanly. 1.2 crore × 0.005, plus 1.68 crore × 0.0125, plus 1.92 crore × 0.025, equals $750,000.

Round Price HMR Raises When it unlocks
Seed 0.005 1.2 crore $60,000 Nothing at the sale. A 6-month cliff, then 12 months.
Pre-sale 0.0125 1.68 crore $210,000 20% at the sale. The rest over 6 months.
Public 0.025 1.92 crore $480,000 30% at the sale. The rest over 3 months.

Try a round

Type a USDT amount. The page divides it by that round’s price.

4,000 HMR

100 ÷ 0.025 = 4,000 HMR. 1,200 HMR can move at the sale. 2,800 HMR vest over 3 months.

Where the $750,000 goes

$300,000Game development, 40%
$187,500Marketing, 25%
$150,000USDT for the pool, 20%
$75,000Exchange listings, 10%
$37,500Legal and audit, 5%

The HMR/USDT market

The pair is USDT on BEP-20, on PancakeSwap. Trades settle in USDT. Network fees are still paid in BNB. The opening pool is sized so its price matches the public round.

USDT in the pool150,000
HMR in the pool60 lakh
Price0.025

The liquidity bucket is 3.6 crore HMR. Only 60 lakh goes into the first pool, because that is what 150,000 USDT can price at 0.025. The other 3 crore waits until there is matching USDT. The opening liquidity receipt is locked for 12 to 24 months.

What can move on day one

If every airdrop were claimed and both open rounds sold out, wallets could hold about 2.47 crore HMR. That is about 10% of supply. The rest is on a schedule.

BucketAt the startAfter that
Airdrop claims20% of what was claimed80% over 3 months
SeedNone6-month cliff, then 12 months
Pre-sale20%The rest over 6 months
Public30%The rest over 3 months
Ecosystem10% of 3.6 croreMonthly over 18 months
Team and advisorsNone. 2.4 crore stays locked.12-month cliff, then 24 months
HMR/USDT pool60 lakh HMR with 150,000 USDTLiquidity receipt locked 12–24 months
Liquidity reserve3 crore stays outAdded only with matching USDT
StakingEmissions, not a lump sumDeclining rewards over 36 months

At the public price of 0.025 USDT, the full 24 crore is worth $6 million. That figure is the supply times the sale price. It is not a promise of what the market will pay.

The plan, in order

Dates are the working plan from the project roadmap. They move if the game, the audit, or the sale moves.

  1. Q3 2026
    The game opens the airdrop Hammer runs in beta on Android, iOS, and web. Players connect a wallet, earn points, and invite others. The contract is deployed on the BSC testnet. The site and the community channels are live.
  2. Q4 2026
    The token exists, and the early sales open HMR deploys on BSC mainnet after an audit. Claims open on the vest. Seed and pre-sale run. The HMR/USDT pool is created and the liquidity receipt is locked.
  3. Q1 2027
    Public round at 0.025 USDT The public sale, a first exchange listing, staking, the in-game market, and a tournament season with HMR prizes.
  4. Q2 2027
    Holders get a vote Governance, a bridge toward Ethereum and Polygon, hammer collectibles, and a second version of the mobile game.
  5. Late 2027
    A wider game economy A virtual arena, guilds, HMR payments in partner games, and an esports circuit. A burn on fees is part of this phase, not part of the opening supply.